One of the purposes of the Pax Britannica event is to bring together people from across generations to discuss the origins of World War I, a topic that has baffled scholars for generations. Last year Donovan Aldus, a 7thgrader, took his first plunge into the world of Pax Britannica.
Donovan attended the United States culture party in 2018 hosted by Dan and Rio Greeley (pictured to the left, Donovan is in green). “It was pretty hard meeting all those new people and being part of the event. I didn’t know what I was doing most of the time,” he said.
What a difference a year makes. Donovan in 8thgrade both attended the 2019 Pax Britannica game but was also the treasurer for his team, the Germans. “It was much better this year. I knew what I was doing and I had a real role. I balanced the books for the German team and that is a big job.” Donovan didn’t understate his responsibility. Treasury tracks for Pax Britannica resemble an IRS form and they have baffled many adult players. “I’m good at math” he said proudly. He was also supported and supervised by his team members, Game Loft alumnus Andrew Knight and AmeriCorps member Brian Phelps (pictured with Donovan below.)
Two of our principles are to: (1) Give kids the chance to achieve mastery in a difficult area and (2) know that success is possible. Donovan is gaining confidence and competence and looks forward to tackling Pax Britannica again next year.
Pursuit:Giving hope and guidance to children and youth.
Motivation: In 1996 my husband and I started a game store called, “All About Games.” The purpose was to give a job to our college-age son. Our son worked the store for a few days, hated it and quit. Ray and I were stuck with the inventory and a store we had leased. We planned to go out of business immediately but within days of our opening, the store was overrun with kids who came to play and who never wanted to go home. Soon it became clear that we were running both a store and an after-school program and the missions were incompatible. In 1998 we separated the store from the after-school program which we named The Game Loft. Running the store and the after-school program kept us so busy that there was no time to make decisions. One day I looked up and 20 years had passed.
Inspiration:The Game Loft is dedicated to our son, Adam. In middle and high school, he suffered because he believed that he was a “square peg” who would never fit into the “round holes” offered by school and sports. When we opened The Game Loft, it was designed to be a place where everyone, square pegs or round, was accepted and helped to achieve their full potential. Over the years I have come to realize that we should have called the organization “The Game Preserve” because we play games but we also help kids preserve their dignity and live in physical and emotional safety within the program.
Path: First there was the definition of our program. We didn’t target kids who were at risk or in rehabilitation. We felt that all kids needed a place to become strong adults and to become fully prepared for life. Discovering the Positive Youth Development model made all the difference for us. We now see kids not as problems to be solved but as people with assets that can be used to make the community better.
But having a vision doesn’t mean that everyone will naturally follow you. In 2003 the board had a significantly different vision for The Game Loft. It was struggling to see a new future and a program unlike anything that had been done before. The board was uncomfortable with the idea that The Game Loft would be an outlier in the community and in the nation. When there was no chance of a healthy compromise, my husband and I retired. Two years later when The Loft was teetering on the brink of collapse, we “un-retired.” It took years to restore the finances, reputation, and mission to kids in the community, but it was worth it. When we returned from our retirement, there were 25 members of The Game Loft; now there are more than 250.
Through all the twists and turns we have endured or triumphed because we have a loyal cadre of volunteers and staff and the support of the community. Of the original five founding members of The Game Loft, four are still active in the program. I believe that the secret of this loyalty is that we always listen to the life stories of our members, volunteers, and staff, and we see their strengths as resources. No matter whether you are 6 or 86, you have something to give and some new insight or strength to share.
Challenge: I was 50 when we started and here I am at 71, with no immediate plans for leaving. Now I am planning my legacy in The Game Loft. Setting a path that I will not walk on is the most difficult thing I have had to do so far.
Midcoast Impact: When we first started The Game Loft, a neighbor said, “The best thing about living in Midcoast Maine is that when you have a good idea nobody stands in your way.” This has turned out to be the case with us.
Resources: The problem with doing something unique is that there are no guidebooks to follow. From the beginning we were charting our own direction and making a new path. When we first opened, we got a grant for $1,000 and we thought we were “in the money.” When that grant ran out, we were left to scramble until the next little bit of money, or volunteer time, or expertise came through. In only a few cases did we receive large amounts of support but fortunately there were many small donors, many generous volunteers, and many good ideas.
Advice: I would recite Robert Browning’s words: “Grow old along with me! The best is yet to be… Trust God: See all, nor be afraid!”
Special Place: The Game Loft was created in Belfast and the stream of my inspiration is in that town. Almost every day I walk on the Harbor Walk and across the Memorial Footbridge. As I cross the bridge, I look across the harbor and think, “I am so lucky to live in this place!”
Coffee Mate: Charles Dickens. His ability to pinpoint distinguishing characteristics in just a few words amazes and delights me and I would love to pass that delight on to others.
When you were growing up were you lucky enough to have a mentor? A mentor is a person who opens the door to the adult world and lets you know the secret password for entry or at least opens it a crack so you can see inside. Young people who have mentors increase their social skills and are on the path to making better life decisions. Teens who mentor younger students learn about themselves and become stronger leaders.
Alex Tripp is a teen mentor at the Game Loft. She is a sophomore in high school with a strong gift for writing and an infectious smile. Alex has opened her schedule to become a teen mentor on Mondays for Game Loft youth ages 6-12 and on Thursdays working with the 7thgrade I Know ME cohort at Mount View Middle School.
At the Game Loft we know that mentoring works. “Jim” is an 8thgrader who until a year ago spent most of his days being reprimanded in the principal’s office. Last year he entered the I Know ME program and was mentored by our staff person, Stephen Colby. Almost immediately “Jim’s” behavior improved and his office detentions decreased significantly.
Recently “Jim” began working with 7thgraders in the I Know ME second cohort. We are delighted to see that he is modeling his behavior on Stephen’s example and is helping the more rambunctious kids find ways to settle down and join the group. As a result Stephen is more confident in his mentoring, “Jim” is better behaved, and the whole program is improved through mentoring.
There are many ways to mentor kids at the Game Loft. If you have the time and patience to change the world, please contact us for more information at 338-6447.
Let me tell you two things that you already know: life is hard and not everyone succeeds. What makes one person thrive while another falters? Is it intelligence? Luck? Good looks? Personal or financial gifts? Resilience helps us overcome stress and believe that success is possible. I would like to introduce you to Paul Sweetland, Game Loft alumnus and honorary chairman of this year’s Game Loft annual appeal.
Hi, my name is Paul Sweetland (although my old friends call me “Pete”). I was a Loft kid 20 years ago and I am one today. When I was a teenager in Searsmont, Maine I was isolated, rebellious and lost. Every set-back seemed like the end of hope. Some of my peers who felt the same way chose opioid or alcohol abuse, petty crime, violence, and a dead-end life on a rutted road to nowhere. They were not Loft kids.
Poverty, crime, violence and substance abuse are both destructive and expensive. As Frederick Douglass said, “It is easier to build strong children than to repair broken men.” Please consider your gift to the Game Loft as an investment in resilience.
When I was a teenager I wasn’t smarter, richer, luckier or even better looking than my peers. I had no way of knowing that I would experience things that have broken the spirit of many other people. I guess that the lessons I learned at the Game Loft gave me some inward reserves that kept me going through the toughest times. I have traveled all around the world and met people from many different cultures but nowhere have I seen a place that taught resiliency better than the Game Loft. I think it has to do with the fact that playing games brings people together and establishes a common ground. Games allow us to forget our stress for a while and enjoy life and other people. I have played backgammon with Iraqi nationals and taught Parcheesi to Afghans. We found a common language and a respite from war through games.
Paul says that the Game Loft helped him find himself and his place in the world. Today he is an active community volunteer who has worked with hurricane disaster relief and runs his own version of the Game Loft in San Antonio for young soldiers and members of the community.
The biggest lesson I learned at the Game Loft was how to be the best person I could be. That meant being the best player, the best friend, and the best community member. Instead of thinking of my own problems I began reaching out to others. Now instead of a road to nowhere my life extends across the globe.
A few years ago I established a gaming group in San Antonio. Remembering the Game Loft I suggested that we give the group a name and put it on a tee shirt. Suddenly we had belonging and identity. I used the Game Loft as a model and here are some of the things I helped them discover.
Don’t give up. Even when you think you are losing there is still hope. That is a lesson that works for games and life.
Every member of a team is important. I teach this one through Dungeons and Dragons. Nobody wants to play the cleric because that role is the support staff of the Dungeons and Dragons game but without that position the group will fail. Each person and each role is important to the team. Every person has a unique gift to bring to the group.
Life has challenges but success is possible. I have traveled the world and many times I have seen people at their worst. I have an injury that will be with me for the rest of my life. It would be easy to turn inward and to revert to the isolated, angry person I was so many years ago, but I hold within me the hope that the Game Loft imparted to me as a teenager. Now I share with my gaming group the acceptance, generosity, and kindness that I learned at the Loft. By sharing what I have learned I hope the legacy of the Game Loft will grow. Please help the Game Loft build resilience for the kids who will one day shape the world.
Paul Sweetland has overcome obstacles in his own life and has raised the sights of his community. As a husband and father, mentor, team member, and volunteer he embodies the vision of the Game Loft. Your gift will help the Game Loft build strong children and youth who will be able to succeed in a dangerous and difficult world. Please be generous. Donations can be made online through the Game Loft website or mailed to 78 Main St.; Belfast, ME 04915.
Steven Bishop accepts award during Maine Association of Nonprofits’ sold-out Executive Leadership Forum, ‘The Secret Sauce to Boardroom Success: Culture and Dynamics. Photo credit: Camden National Bank
This October, Camden National Bank recognized six outstanding nonprofit board leaders with their 2018 Leaders & Luminaries Awards and $22,000 in grants to the winners’ respective organizations. Since the Leaders & Luminaries Awards began in 2011, Camden National Bank has given $130,000 to 37 Maine nonprofits through its private charitable foundation, The Bank of Maine Foundation. Honorees are selected for a successful use of passion, innovation and resourcefulness to help Maine communities thrive.
In 2018, The Game Loft nominated Treasurer, Steven Bishop, acknowledging his exceptional leadership employing these very distinct traits. Steven first discovered The Game Loft as a kid where he witnessed first-hand their mission to promote Positive Youth Development through non-electronic games and community involvement. As a young adult, Steven learned bookkeeping and used those skills to help The Game Loft succeed through a time of financial hardship. At the age of 22 he joined The Game Loft board.
Steven Bishop with co-founding director Ray Estabrook in 2001. Photo credit: Patricia Estabrook
Using his newfound skills, Steven went on to secure a junior accountant role at Harvard University, where he is also enrolled as a student. He is the first in his family to attend college, and he will graduate from Harvard in May 2019. Now 30 years old, Steven continues to serve as The Game Loft Treasurer remotely from his home in Massachusetts and remains an inspiring advocate of The Game Loft, who has brought energy, leadership and greater sustainability to the organization.
This year, over 65 nonprofit board members were nominated by the community, and Camden National Bank’s Leaders & Luminaries independent selection committee chose two Emerging Leaders receiving $1,000 each, including Game Loft nominee, Steven Bishop, along with four Grand Prize winners receiving $5,000 each for their respective organizations. The Game Loft is proud to see this outstanding young contributor recognized for his work and dedication to the Waldo County community. Other honorees recognized this year serve as board directors at Brunswick-Topsham Land Trust, Milestone Recovery, Maine Coast Fishermen’s Association, Maine Inside Out, and Hardy Girls Healthy Women.
From left, Camden National Bank executives are shown here with the 2018 Leaders & Luminaries Awards winners. Pictured (from right) are Renee Smyth, Camden National Bank chief experience and marketing officer; Samaa Abdurraqib, Maine Inside Out board co-chair; Ben Martens, Maine Coast Fishermen’s Association executive director; Brad Babson, Brunswick-Topsham Land Trust board president; Ryan Ciriello, Milestone Recovery development committee chair; Steven Bishop, The Game Loft treasurer; Chelsea Ellis, Hardy Girls Healthy Women board director; and Greg Dufour, Camden National Bank president and CEO. Photo credit: Camden National Bank